<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Michel de Bree</title><link>https://micheldebree.nl/</link><description>Recent content on Michel de Bree</description><generator>Hugo</generator><language>en</language><lastBuildDate>Sat, 06 Jun 2026 21:00:49 +0200</lastBuildDate><atom:link href="https://micheldebree.nl/index.xml" rel="self" type="application/rss+xml"/><item><title>Hexed soundtrack @ X2026</title><link>https://micheldebree.nl/posts/hexed/</link><pubDate>Sat, 06 Jun 2026 21:00:49 +0200</pubDate><guid>https://micheldebree.nl/posts/hexed/</guid><description>&lt;p&gt;It was a privilege and a pleasure to provide the soundtrack to &lt;a href="https://csdb.dk/release/?id=262148" class="external-link" target="_blank" rel="noopener"&gt;Hexed&lt;/a&gt; last weekend at
&lt;a href="https://csdb.dk/event/?id=3485" class="external-link" target="_blank" rel="noopener"&gt;X2026&lt;/a&gt;.&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
 &lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/6HLjOHPoi48?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
 &lt;/div&gt;

&lt;p&gt;X2026 is also informally dubbed the world championships of Commodore 64 demos. I was very happy we got 4th place, which is all the
more of an achievement considering there were only four in our team.&lt;/p&gt;</description></item><item><title>Sugar Rush @ X2026</title><link>https://micheldebree.nl/posts/sugarrush/</link><pubDate>Fri, 05 Jun 2026 19:00:00 +0200</pubDate><guid>https://micheldebree.nl/posts/sugarrush/</guid><description>&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
 &lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/zV-Jlf2pvZw?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
 &lt;/div&gt;

&lt;p&gt;Yavin and I released &lt;a href="https://csdb.dk/release/?id=262112" class="external-link" target="_blank" rel="noopener"&gt;Sugar Rush&lt;/a&gt; in the music competition at &lt;a href="https://xparty.net" class="external-link" target="_blank" rel="noopener"&gt;X2026&lt;/a&gt;. We
had this tune lying around for ages, not knowing how to put some structure in it. In the end, I decided to try and squeeze it into
the 3 minute competition limit and just release it. I did this at the party itself on friday, racing against the 19:00 deadline.&lt;/p&gt;</description></item><item><title>Goodbye Retropixels, hello Retropixels+</title><link>https://micheldebree.nl/posts/retropixels+/</link><pubDate>Sat, 09 May 2026 08:24:49 +0200</pubDate><guid>https://micheldebree.nl/posts/retropixels+/</guid><description>&lt;p&gt;What a nice surprise, &lt;a href="https://github.com/idolpx" class="external-link" target="_blank" rel="noopener"&gt;Jaime Idolpx&lt;/a&gt; took off with my
&lt;a href="https://github.com/micheldebree/retropixels" class="external-link" target="_blank" rel="noopener"&gt;Retropixels&lt;/a&gt; code and made a better
version!&lt;/p&gt;
&lt;p&gt;&lt;a href="https://meatloaf.cc/tools/retropixels&amp;#43;/" class="external-link" target="_blank" rel="noopener"&gt;Retropixels+&lt;/a&gt; looks better and has more functionality than my own &lt;a href="https://micheldebree.nl/posts/retropixels-web" &gt;Web
UI&lt;/a&gt;. And since I haven&amp;rsquo;t done any work on the original for a while, I decided to archive the project on
Github.&lt;/p&gt;
&lt;p&gt;&lt;img src="https://micheldebree.nl/posts/retropixels&amp;#43;/retropixels.gif" alt="Screenshot"&gt;&lt;/p&gt;
&lt;p&gt;Retropixels is a cross-platform command line tool to convert images to a format
that is supported by the legendary Commodore 64 (c-64) home computer. It can
output images in the style of the c-64, and also executables that can be run on
a real c-64.&lt;/p&gt;</description></item><item><title>Halloweed 5 soundtrack @ Transmission 64</title><link>https://micheldebree.nl/posts/halloweed5/</link><pubDate>Sat, 29 Nov 2025 21:34:49 +0200</pubDate><guid>https://micheldebree.nl/posts/halloweed5/</guid><description>&lt;p&gt;This Saturday the Commodore 64 demo &lt;a href="https://csdb.dk/release/?id=257556" class="external-link" target="_blank" rel="noopener"&gt;Halloweed 5&lt;/a&gt; made its debut at the
&lt;a href="https://transmission64.com/" class="external-link" target="_blank" rel="noopener"&gt;Transmission 64&lt;/a&gt; online demoparty. I was guest
starring on this production by &lt;a href="https://csdb.dk/group/?id=153" class="external-link" target="_blank" rel="noopener"&gt;Xenon&lt;/a&gt;, a dutch demoscene group.
all the groundbreaking code (and sharpened a few world records).&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
 &lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/gAIY7dHMux0?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
 &lt;/div&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=fUb4ckJiuJM" class="external-link" target="_blank" rel="noopener"&gt;Live stream on Twitch&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Cheech Wizard soundtrack @ Transmission 64</title><link>https://micheldebree.nl/posts/cheech_wizard/</link><pubDate>Sat, 29 Nov 2025 21:26:49 +0200</pubDate><guid>https://micheldebree.nl/posts/cheech_wizard/</guid><description>&lt;p&gt;This Saturday the Commodore 64 demo &lt;a href="https://csdb.dk/release/?id=257555" class="external-link" target="_blank" rel="noopener"&gt;Cheech Wizard 5&lt;/a&gt; made its debut at the
&lt;a href="https://transmission64.com/" class="external-link" target="_blank" rel="noopener"&gt;Transmission 64&lt;/a&gt; online demoparty. I did a small cover of &lt;a href="https://deepsid.chordian.net/?file=%2FMUSICIANS%2FT%2FTel_Jeroen%2FJT_in_Space.sid" class="external-link" target="_blank" rel="noopener"&gt;JT in
Space&lt;/a&gt; to go with it.&lt;/p&gt;
&lt;p&gt;This little demo refers back to an iconic little demo by Ash &amp;amp; Dave from 1988, &lt;a href="https://www.youtube.com/watch?v=RIdrqWNiGrY" class="external-link" target="_blank" rel="noopener"&gt;Double
Density&lt;/a&gt;. The original tune by Jeroen Tel holds a special place in my heart because it
was the first time I heard a bassline and sound effects like that. I was blown away. This tune made me want to make SIDs myself.&lt;/p&gt;</description></item><item><title>Elite Blueprints soundtrack @ Fjalldata</title><link>https://micheldebree.nl/posts/nosetrimmer/</link><pubDate>Sat, 01 Feb 2025 23:59:00 +0200</pubDate><guid>https://micheldebree.nl/posts/nosetrimmer/</guid><description>&lt;p&gt;At the Fjalldata online Commodore 64 demoscene party, &lt;a href="https://csdb.dk/group/?id=153" class="external-link" target="_blank" rel="noopener"&gt;Xenon&lt;/a&gt; released a little demo called &lt;a href="https://csdb.dk/release/?id=249679" class="external-link" target="_blank" rel="noopener"&gt;Elite
Blueprints&lt;/a&gt;, for which I did the soundtrack.&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
 &lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/EwbU771U8hw?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
 &lt;/div&gt;</description></item><item><title>Full of Kroket, from the Vandalism 75 soundtrack</title><link>https://micheldebree.nl/posts/kroket/</link><pubDate>Wed, 25 Dec 2024 00:00:00 +0000</pubDate><guid>https://micheldebree.nl/posts/kroket/</guid><description>&lt;p&gt;On Christmas morning, &lt;a href="https://csdb.dk/release/?id=248533" class="external-link" target="_blank" rel="noopener"&gt;Vandalism News issue 75&lt;/a&gt; dropped! It was a privilege to supply a track for the soundtrack again. This time it was a coop tune with &lt;a href="https://csdb.dk/scener/?id=4559" class="external-link" target="_blank" rel="noopener"&gt;Vincenzo&lt;/a&gt;, who took the track into full party mode. You can listen on an emulator via
&lt;a href="https://deepsid.chordian.net/?file=/SID%20Happens/Full_of_Kroket.sid" class="external-link" target="_blank" rel="noopener"&gt;DeepSID&lt;/a&gt;, or check out the recording below, which was made on the real hardware.&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
 &lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/sqAWBKPzxmA?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
 &lt;/div&gt;

&lt;p&gt;&lt;img src="https://micheldebree.nl/posts/kroket/youthcenzo.webp" alt="Youthcenzo @ X2023"&gt;&lt;/p&gt;</description></item><item><title>Broware got covered by Mordi!</title><link>https://micheldebree.nl/posts/broware_cover/</link><pubDate>Wed, 11 Dec 2024 00:00:00 +0000</pubDate><guid>https://micheldebree.nl/posts/broware_cover/</guid><description>&lt;p&gt;When I got the chance to collaborate on a &lt;a href="https://micheldebree.nl/tags/sid" &gt;SID&lt;/a&gt; tune with two of my all-time heroes Laxity and SMC on &lt;a href="https://micheldebree.nl/posts/broware" &gt;Broware&lt;/a&gt;, it couldn&amp;rsquo;t get any better than that&amp;hellip; so I thought.&lt;/p&gt;
&lt;p&gt;Turns out it could&amp;hellip; by having Broware covered by the amazing &lt;a href="https://soundcloud.com/mordi-1" class="external-link" target="_blank" rel="noopener"&gt;Mordi&lt;/a&gt;! I have been a fan of Mordi&amp;rsquo;s tunes for a long time so I&amp;rsquo;m very chuffed by this cover!&lt;/p&gt;
&lt;iframe
 width="100%"
 height="166"
 scrolling="no"
 frameborder="no"
 allow="autoplay"
 src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/1979610443&amp;color=%23ff5500&amp;auto_play=false&amp;hide_related=false&amp;show_comments=true&amp;show_user=false&amp;show_reposts=false&amp;show_teaser=false"
&gt;&lt;/iframe&gt;

&lt;p&gt;The original:&lt;/p&gt;
&lt;figure &gt;
 &lt;audio controls preload="metadata"&gt;
 &lt;source src="https://micheldebree.nl/posts/broware/broware.mp3" type="audio/mpeg"&gt;
 &lt;/audio&gt;
 &lt;figcaption&gt;Broware, by Laxity, Youth and SMC&lt;/figcaption&gt;
&lt;/figure&gt;</description></item><item><title>Halloweed 4 soundtrack @ Transmission 64</title><link>https://micheldebree.nl/posts/halloweed4/</link><pubDate>Sat, 23 Nov 2024 08:24:49 +0200</pubDate><guid>https://micheldebree.nl/posts/halloweed4/</guid><description>&lt;p&gt;This Saturday the Commodore 64 demo &lt;a href="https://csdb.dk/release/?id=247767" class="external-link" target="_blank" rel="noopener"&gt;Halloweed 4&lt;/a&gt; made its debut at the
&lt;a href="https://transmission64.com/" class="external-link" target="_blank" rel="noopener"&gt;Transmission 64&lt;/a&gt; online demoparty. I was guest
starring on this production by &lt;a href="https://csdb.dk/group/?id=153" class="external-link" target="_blank" rel="noopener"&gt;Xenon&lt;/a&gt;, a dutch demoscene group. &lt;a href="https://csdb.dk/scener/?id=1119" class="external-link" target="_blank" rel="noopener"&gt;WVL&lt;/a&gt; did
all the groundbreaking code (and sharpened a few world records).&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
 &lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/sp4SaUcWkwo?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
 &lt;/div&gt;

&lt;p&gt;I wanted to use
some well known horror themes, and landed on the iconic arpeggio of &lt;a href="https://www.youtube.com/watch?v=FN6jIvKiYOs" class="external-link" target="_blank" rel="noopener"&gt;Mike
Oldfield&amp;rsquo;s Tubular Bells&lt;/a&gt; (used in
&lt;a href="https://www.themoviedb.org/movie/9552-the-exorcist" class="external-link" target="_blank" rel="noopener"&gt;The Exorcist&lt;/a&gt;) and a cover
of &lt;a href="https://www.youtube.com/watch?v=BsuEjAw5hg0" class="external-link" target="_blank" rel="noopener"&gt;Michael Jackson&amp;rsquo;s Thriller&lt;/a&gt; (R.I.P. Quincy Jones)&lt;/p&gt;</description></item><item><title>PEZ Demo soundtrack @ Transmission 64</title><link>https://micheldebree.nl/posts/pezdemo/</link><pubDate>Sat, 23 Nov 2024 00:00:49 +0200</pubDate><guid>https://micheldebree.nl/posts/pezdemo/</guid><description>&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
 &lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/MQ-LQQLIVZk?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
 &lt;/div&gt;

&lt;p&gt;My alter ego &lt;a href="https://csdb.dk/scener/?id=35839" class="external-link" target="_blank" rel="noopener"&gt;Animal&lt;/a&gt; did a short and quirky tune for the &lt;a href="https://csdb.dk/release/?id=247783" class="external-link" target="_blank" rel="noopener"&gt;PEZ demo&lt;/a&gt; that was released at the &lt;a href="https://transmission64.com/" class="external-link" target="_blank" rel="noopener"&gt;Transmission 64&lt;/a&gt; online demoparty.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://youtu.be/ezA1b-svzy4?feature=shared&amp;amp;t=944" class="external-link" target="_blank" rel="noopener"&gt;Live stream capture on Twitch&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src="https://micheldebree.nl/posts/pezdemo/certificate.webp" alt="Certificate: 3rd place in the democompetition"&gt;&lt;/p&gt;</description></item><item><title>Sidfactory 2 &amp; hardware support @ X2024</title><link>https://micheldebree.nl/posts/sf2_and_asid/</link><pubDate>Sat, 11 May 2024 13:00:00 +0200</pubDate><guid>https://micheldebree.nl/posts/sf2_and_asid/</guid><description>&lt;p&gt;I was at &lt;a href="https://xparty.net/" class="external-link" target="_blank" rel="noopener"&gt;X2024&lt;/a&gt; this weekend where &lt;a href="https://www.facebook.com/tubesockor" class="external-link" target="_blank" rel="noopener"&gt;Thomas Jansson, a.k.a. Tubesockor&lt;/a&gt;
and I
did a presentation about Sidfactory 2 and hardware support.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://github.com/Chordian/sidfactory2" class="external-link" target="_blank" rel="noopener"&gt;Sidfactory 2&lt;/a&gt; allows you to compose Commodore 64 music on your modern Windows, macOS or Linux computer. It emulates the SID sound
chip and produces files that run on the real Commodore 64 home computer.&lt;/p&gt;
&lt;p&gt;Thanks to the ASID protocol, and Thomas&amp;rsquo; work on integrating it into SidFactory 2, you can now connect actual hardware synths with
real SID chips inside to SidFactory 2, to have the real hardware experience with the convenience of using your own computer.&lt;/p&gt;</description></item><item><title>Freakandel @ X2024</title><link>https://micheldebree.nl/posts/freakandel/</link><pubDate>Fri, 10 May 2024 19:00:00 +0200</pubDate><guid>https://micheldebree.nl/posts/freakandel/</guid><description>&lt;p&gt;This weekend I spent at &lt;a href="https://csdb.dk/event/?id=3187" class="external-link" target="_blank" rel="noopener"&gt;X2024&lt;/a&gt; in Someren, Holland. X is a bi-annual Commodore 64
&lt;a href="https://en.wikipedia.org/wiki/Demoscene" class="external-link" target="_blank" rel="noopener"&gt;demoscene&lt;/a&gt; event where creative enthusiasts gather from all over Europe (and some from
further away even!). We get to meet friends we made online, talk to others who&amp;rsquo;s work we admire, and have a big shootout in one of
the competitions. There are competitions for music and graphics, but the big banger on saturday night is the demo competition.&lt;/p&gt;</description></item><item><title>Sometimes the best code is no code</title><link>https://micheldebree.nl/posts/no_code/</link><pubDate>Sat, 11 Nov 2023 00:00:00 +0200</pubDate><guid>https://micheldebree.nl/posts/no_code/</guid><description>&lt;p&gt;I love writing code. I never get tired of it. It is what I am hired for, to help
my clients automate their processes. Often times though, a problem is better
solved by &lt;em&gt;not&lt;/em&gt; writing code, or even by deleting code.&lt;/p&gt;
&lt;p&gt;Here is an example of how a lot of resources were saved by not implementing the
proposed solution and instead deleting a little a bit of code.&lt;/p&gt;
&lt;h2 id="the-solution"&gt;
 The solution
 &lt;a class="heading-link" href="#the-solution"&gt;
 &lt;i class="fa-solid fa-link" aria-hidden="true" title="Link to heading"&gt;&lt;/i&gt;
 &lt;span class="sr-only"&gt;Link to heading&lt;/span&gt;
 &lt;/a&gt;
&lt;/h2&gt;
&lt;p&gt;In a big project I worked on, several applications built by different teams were
integrated into one portal application. The portal supplied things like a
unified header and footer, menu structure and authentication. I was on one of
the teams.&lt;/p&gt;</description></item><item><title>Staying Alive @ X2023</title><link>https://micheldebree.nl/posts/staying_alive/</link><pubDate>Sat, 03 Jun 2023 08:24:49 +0200</pubDate><guid>https://micheldebree.nl/posts/staying_alive/</guid><description>&lt;p&gt;This weekend I spent at &lt;a href="https://csdb.dk/event/?id=3187" class="external-link" target="_blank" rel="noopener"&gt;X2023&lt;/a&gt; in Someren, Holland. X is a bi-annual Commodore 64
&lt;a href="https://en.wikipedia.org/wiki/Demoscene" class="external-link" target="_blank" rel="noopener"&gt;demoscene&lt;/a&gt; event where creative enthusiasts gather from all over Europe (and some from
further away even!). We get to meet friends we made online, talk to others who&amp;rsquo;s work we admire, and have a big shootout in one of
the competitions. There are competitions for music and graphics, but the big banger on saturday night is the demo competition.&lt;/p&gt;</description></item><item><title>10 PRINTCHR$(205.5+RND(1));:GOTO10, but in assembler</title><link>https://micheldebree.nl/posts/10_print/</link><pubDate>Tue, 21 Mar 2023 00:00:00 +0200</pubDate><guid>https://micheldebree.nl/posts/10_print/</guid><description>&lt;h1 id="the-original-basic-oneliner"&gt;
 The original BASIC oneliner
 &lt;a class="heading-link" href="#the-original-basic-oneliner"&gt;
 &lt;i class="fa-solid fa-link" aria-hidden="true" title="Link to heading"&gt;&lt;/i&gt;
 &lt;span class="sr-only"&gt;Link to heading&lt;/span&gt;
 &lt;/a&gt;
&lt;/h1&gt;
&lt;p&gt;There is a simple one-liner in Commodore 64 BASIC that is so well-known that a
book has been written about it. The program code is so short that it is used as
the title for the book:&lt;/p&gt;
&lt;p&gt;&lt;a href="https://bogost.com/books/10_print_chr2055rnd1_goto_10/" class="external-link" target="_blank" rel="noopener"&gt;&lt;code&gt;10 PRINT CHR$(205.5 + RND(1)); : GOTO 10&lt;/code&gt;, A whole book about a single line of
code. By ten authors.&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;When run, the code starts outputting a pseudo-random maze that goes on forever:&lt;/p&gt;</description></item><item><title>A simpler setup for this site</title><link>https://micheldebree.nl/posts/website_single_repo/</link><pubDate>Wed, 15 Mar 2023 00:00:00 +0200</pubDate><guid>https://micheldebree.nl/posts/website_single_repo/</guid><description>&lt;p&gt;I simplified the development of this site a bit, making the setup I described in
my &lt;a href="https://micheldebree.nl/posts/welcome" &gt;welcome post&lt;/a&gt; obsolete.&lt;/p&gt;
&lt;p&gt;The most important changes:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Use one github repository instead of two&lt;/li&gt;
&lt;li&gt;Do not store build artifacts in the repository, but build and deploy with
Github actions&lt;/li&gt;
&lt;li&gt;Do not use submodules because they are a pain to work with&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;You can read about the complex setup in the welcome post. To make it simpler, I:&lt;/p&gt;</description></item><item><title>An early christmas greeting</title><link>https://micheldebree.nl/posts/xmas2022/</link><pubDate>Fri, 30 Dec 2022 00:00:00 +0200</pubDate><guid>https://micheldebree.nl/posts/xmas2022/</guid><description>&lt;p&gt;I coded &lt;a href="https://csdb.dk/release/?id=227481" class="external-link" target="_blank" rel="noopener"&gt;a little christmas greeting on the Commodore
64&lt;/a&gt;. The code and music are
by me, the font in scroller is by &lt;a href="https://csdb.dk/scener/?id=1126" class="external-link" target="_blank" rel="noopener"&gt;Yavin&lt;/a&gt;&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
 &lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/fZYGp7k-e44?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
 &lt;/div&gt;

&lt;p&gt;I didn&amp;rsquo;t manage to finish it before Christmas 2022, so it&amp;rsquo;s an early greeting
for Christmas 2023 &amp;#x1f609;&lt;/p&gt;
&lt;p&gt;The idea for the main effect popped into my head one day, about one week before
christmas. I wanted to try and make a spinning christmas tree using a trick I
used a long time ago on &lt;a href="https://micheldebree.nl/posts/eddies_adventure/" &gt;Eddies Adventure&lt;/a&gt; to stretch
the logo in the intro:&lt;/p&gt;</description></item><item><title>Broware, from the Vandalism #73 soundtrack</title><link>https://micheldebree.nl/posts/broware/</link><pubDate>Sat, 12 Nov 2022 00:00:00 +0200</pubDate><guid>https://micheldebree.nl/posts/broware/</guid><description>&lt;p&gt;After having made a tune for Vandalism News #72 (&lt;a href="https://micheldebree.nl/posts/sunkissed" &gt;Sunkissed&lt;/a&gt;),
this time I (in The Netherlands) cooperated on a tune with Thomas Egeskov
Petersen a.k.a. &lt;a href="https://csdb.dk/scener/?id=677" class="external-link" target="_blank" rel="noopener"&gt;Laxity&lt;/a&gt; (in Denmark) and Sanke
Michael Choe a.k.a. &lt;a href="https://csdb.dk/scener/?id=1283" class="external-link" target="_blank" rel="noopener"&gt;SMC&lt;/a&gt; (in Sweden) for
&lt;a href="https://csdb.dk/release/?id=225729" class="external-link" target="_blank" rel="noopener"&gt;Vandalism News #73&lt;/a&gt;.&lt;/p&gt;
&lt;figure &gt;
 &lt;audio controls preload="metadata"&gt;
 &lt;source src="https://micheldebree.nl/posts/broware/broware.mp3" type="audio/mpeg"&gt;
 &lt;/audio&gt;
 &lt;figcaption&gt;Broware, by Laxity, Youth and SMC&lt;/figcaption&gt;
&lt;/figure&gt;

&lt;p&gt;Even though my contribution is pretty minimal, it was good fun working with
these guys because I am a big fan of their music, and they are very cool guys on
top of that!&lt;/p&gt;</description></item><item><title>My favorite font for coding</title><link>https://micheldebree.nl/posts/codingfont/</link><pubDate>Sat, 12 Nov 2022 00:00:00 +0200</pubDate><guid>https://micheldebree.nl/posts/codingfont/</guid><description>&lt;p&gt;As a coder (both professionally and for fun), I spend a lot of time looking at
monospaced text on a computer screen. Using a good font is important to me
because it helps in concentration and reduces fatigue. I tried different fonts,
and settled on &lt;a href="https://www.jetbrains.com/lp/mono/" class="external-link" target="_blank" rel="noopener"&gt;Jetbrains Mono&lt;/a&gt; for my IDE
and text editor, and &lt;a href="https://typeof.net/Iosevka/" class="external-link" target="_blank" rel="noopener"&gt;Iosevka&lt;/a&gt; for the terminal.&lt;/p&gt;
&lt;h2 id="what-makes-a-good-font"&gt;
 What makes a good font?
 &lt;a class="heading-link" href="#what-makes-a-good-font"&gt;
 &lt;i class="fa-solid fa-link" aria-hidden="true" title="Link to heading"&gt;&lt;/i&gt;
 &lt;span class="sr-only"&gt;Link to heading&lt;/span&gt;
 &lt;/a&gt;
&lt;/h2&gt;
&lt;h3 id="a-unique-character"&gt;
 A unique character
 &lt;a class="heading-link" href="#a-unique-character"&gt;
 &lt;i class="fa-solid fa-link" aria-hidden="true" title="Link to heading"&gt;&lt;/i&gt;
 &lt;span class="sr-only"&gt;Link to heading&lt;/span&gt;
 &lt;/a&gt;
&lt;/h3&gt;
&lt;p&gt;A good font for coding should have clear distinctions between characters, for
example it should be clear that a &lt;code&gt;0&lt;/code&gt; is not an &lt;code&gt;O&lt;/code&gt;, and which is the zero and
which the capital O. Another example is &lt;code&gt;1&lt;/code&gt; and &lt;code&gt;l&lt;/code&gt;. This is important because
in code, it is not always clear from the context if something is a number or a
letter, and computers are very picky. If you ever typed in a long WiFi password
a couple of times before realizing that zero was actually a capital O, you know
what I mean.&lt;/p&gt;</description></item><item><title>Sunkissed, from the Vandalism #72 soundtrack</title><link>https://micheldebree.nl/posts/sunkissed/</link><pubDate>Sun, 17 Apr 2022 00:00:00 +0200</pubDate><guid>https://micheldebree.nl/posts/sunkissed/</guid><description>&lt;p&gt;We made an exclusive background tune for the 72nd issue of the Commodore 64 disk
magazine &lt;a href="https://csdb.dk/release/?id=216880" class="external-link" target="_blank" rel="noopener"&gt;Vandalism News&lt;/a&gt;. While you are reading
the magazine, ours is one of the tunes you can select.&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
 &lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/gjxqJTm-4d4?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
 &lt;/div&gt;

&lt;p&gt;The other tunes in the jukebox are by
&lt;a href="https://deepsid.chordian.net/?file=/MUSICIANS/L/Laxity" class="external-link" target="_blank" rel="noopener"&gt;Laxity&lt;/a&gt;, &lt;a href="https://deepsid.chordian.net/?file=/MUSICIANS/S/Shogoon/" class="external-link" target="_blank" rel="noopener"&gt;Shogoon&lt;/a&gt;, &lt;a href="https://deepsid.chordian.net/?file=/MUSICIANS/M/Mutetus" class="external-link" target="_blank" rel="noopener"&gt;Mutetus&lt;/a&gt;, &lt;a href="https://deepsid.chordian.net/?file=/MUSICIANS/S/Stinsen" class="external-link" target="_blank" rel="noopener"&gt;Stinsen&lt;/a&gt;,
&lt;a href="https://deepsid.chordian.net/?file=/MUSICIANS/M/Magnar" class="external-link" target="_blank" rel="noopener"&gt;Magnar&lt;/a&gt;, &lt;a href="https://deepsid.chordian.net/?file=/MUSICIANS/F/Fegolhuzz" class="external-link" target="_blank" rel="noopener"&gt;Fegolhuzz&lt;/a&gt; and &lt;a href="https://deepsid.chordian.net/?file=/MUSICIANS/Q/Qdor" class="external-link" target="_blank" rel="noopener"&gt;Qdor&lt;/a&gt;, which is an impressive line-up to be part of!&lt;/p&gt;</description></item><item><title>Terminator 2 theme, from the Endoskull animation</title><link>https://micheldebree.nl/posts/endoskull/</link><pubDate>Fri, 10 Dec 2021 00:00:00 +0200</pubDate><guid>https://micheldebree.nl/posts/endoskull/</guid><description>&lt;p&gt;I did a little update on the Terminator theme from &lt;a href="https://micheldebree.nl/posts/big_angry_sprite/" &gt;Big Angry
Sprite&lt;/a&gt;. It is made for
&lt;a href="https://csdb.dk/scener/?id=34209" class="external-link" target="_blank" rel="noopener"&gt;Honcho&lt;/a&gt;&amp;rsquo;s entry for the &lt;a href="https://csdb.dk/event/?id=3135" class="external-link" target="_blank" rel="noopener"&gt;Skull Animation
Compo&lt;/a&gt; on CSDB:
&lt;a href="https://csdb.dk/release/?id=211929" class="external-link" target="_blank" rel="noopener"&gt;Endoskull&lt;/a&gt;. I did not have much time, but
I think this version is somewhat of an improvement. And guess what, this little
production won 1st place!&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
 &lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/VXfBH394Aw8?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
 &lt;/div&gt;

&lt;p&gt;P.S. the movie above is taken from the &lt;a href="https://csdb.dk/release/?id=212309" class="external-link" target="_blank" rel="noopener"&gt;Anniversary
Edition&lt;/a&gt;, which was released
after the competition, and adds a nice opening title screen.&lt;/p&gt;</description></item><item><title>Muppetshow Theme, from the demo Subway Art</title><link>https://micheldebree.nl/posts/muppetshow/</link><pubDate>Sat, 05 Jun 2021 00:00:00 +0200</pubDate><guid>https://micheldebree.nl/posts/muppetshow/</guid><description>&lt;p&gt;A cover of the theme from &lt;a href="https://www.imdb.com/title/tt0074028/" class="external-link" target="_blank" rel="noopener"&gt;The
Muppetshow&lt;/a&gt;, made for the successor of
the Commodore 64 demo &lt;a href="https://micheldebree.nl/posts/mahnamahna" &gt;Mahna Mahna&lt;/a&gt;,
called &lt;a href="https://csdb.dk/release/?id=205027" class="external-link" target="_blank" rel="noopener"&gt;Subway Art&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Again, the music was done by &lt;a href="https://csdb.dk/scener/?id=35839" class="external-link" target="_blank" rel="noopener"&gt;Animal&lt;/a&gt;. Nobody
knows it&amp;rsquo;s my alter ego, except you, so hush hush&amp;hellip;&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
 &lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/iM6DDDg1Z-A?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
 &lt;/div&gt;</description></item><item><title>Retropixels Web GUI</title><link>https://micheldebree.nl/posts/retropixels-web/</link><pubDate>Tue, 25 May 2021 00:00:00 +0200</pubDate><guid>https://micheldebree.nl/posts/retropixels-web/</guid><description>&lt;p&gt;There is now a graphical interface online for
&lt;a href="https://www.micheldebree.nl/retropixels" class="external-link" target="_blank" rel="noopener"&gt;Retropixels&lt;/a&gt;, the tool I made for
converting images to Commodore 64 format. For now it
supports multicolor and hires bitmaps, so no sprites or FLI/AFLI. For that you
still need the &lt;a href="https://github.com/micheldebree/retropixels/blob/master/cli/README.md" class="external-link" target="_blank" rel="noopener"&gt;command line
tool&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;A new feature in this version is the ability to disable certain colors from the
palette. This will make it to the command line version aswell, eventually.&lt;/p&gt;
&lt;p&gt;The web version is 100% javascript running in your browser, there are no
server-side components, so the images you convert never leave your computer.&lt;/p&gt;</description></item><item><title>Mahna Mahna, from the demo Mahna Mahna</title><link>https://micheldebree.nl/posts/mahnamahna/</link><pubDate>Sat, 24 Apr 2021 00:00:00 +0200</pubDate><guid>https://micheldebree.nl/posts/mahnamahna/</guid><description>&lt;p&gt;Pssst&amp;hellip; I made the soundtrack to &lt;a href="https://csdb.dk/release/?id=203377" class="external-link" target="_blank" rel="noopener"&gt;this Commodore 64
demo&lt;/a&gt;, but I did it incognito. Don&amp;rsquo;t tell
anyone!&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
 &lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/MGjplCs75TQ?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
 &lt;/div&gt;

&lt;p&gt;A friend of mine told me about a little side project he wanted to start on the
demoscene, called &lt;a href="https://csdb.dk/group/?id=11339" class="external-link" target="_blank" rel="noopener"&gt;Mahna Mahna&lt;/a&gt;, doing
Muppetshow themed demos. He would do the coding under the handle &amp;ldquo;Statler&amp;rdquo;, and
someone else would to the graphics as &amp;ldquo;Waldorf&amp;rdquo;. Could I do a cover of the tune
&amp;ldquo;Mahna Mahna&amp;rdquo; that was made famous by The Muppetshow? Of course I would like to
give that a go! I would have to come up with Muppets themed handle too, so I
chose Animal, the weird and wild drummer in the Muppets band.&lt;/p&gt;</description></item><item><title>The Hangover (after last night with Stinsen)</title><link>https://micheldebree.nl/posts/the_hangover/</link><pubDate>Wed, 31 Mar 2021 08:24:49 +0200</pubDate><guid>https://micheldebree.nl/posts/the_hangover/</guid><description>&lt;p&gt;It has been about 30 years since &lt;a href="https://csdb.dk/scener/?id=1126" class="external-link" target="_blank" rel="noopener"&gt;Yavin&lt;/a&gt; and I
collaborated on a &lt;a href="https://micheldebree.nl/tags/c64" &gt;Commodore 64&lt;/a&gt; tune, so to celebrate, here is a new
tune!&lt;/p&gt;
&lt;iframe
 width="100%"
 height="166"
 scrolling="no"
 frameborder="no"
 allow="autoplay"
 src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/1022673292&amp;color=%23ff5500&amp;auto_play=false&amp;hide_related=false&amp;show_comments=true&amp;show_user=false&amp;show_reposts=false&amp;show_teaser=false"
&gt;&lt;/iframe&gt;

&lt;p&gt;This is our entry to the &lt;a href="https://csdb.dk/event/?id=3043" class="external-link" target="_blank" rel="noopener"&gt;&amp;ldquo;Last Night&amp;rdquo; melody
competition&lt;/a&gt; on the &lt;a href="https://csdb.dk/event/?id=3043" class="external-link" target="_blank" rel="noopener"&gt;Commodore 64 Scene
Database&lt;/a&gt;, which was organised by
&lt;a href="https://csdb.dk/scener/?id=23584" class="external-link" target="_blank" rel="noopener"&gt;Stinsen&lt;/a&gt;. The challenge was to come up with a
melody for a short little tune that Stinsen made.&lt;/p&gt;
&lt;p&gt;This was the starting point:&lt;/p&gt;
&lt;p&gt;&lt;a href="https://deepsid.chordian.net/?file=SID%20Happens/Last_Night.sid" class="external-link" target="_blank" rel="noopener"&gt;Last night, by
Stinsen&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;We had a lot of fun and learned a lot while making this tune, but we didn&amp;rsquo;t
really expect to end up very high. We actually got into a neck-on-neck race to
the top with our all time hero and SID music veteran &lt;a href="https://csdb.dk/scener/?id=677" class="external-link" target="_blank" rel="noopener"&gt;Thomas &amp;ldquo;Laxity&amp;rdquo; Egeskov
Petersen&lt;/a&gt; though! Finally, Thomas walked away
with the well deserved #1 position, and we became second! Check out all the kind
words we received on the &lt;a href="https://csdb.dk/release/?id=202260" class="external-link" target="_blank" rel="noopener"&gt;Commodore 64 Scene
Database&lt;/a&gt;.&lt;/p&gt;</description></item><item><title>Retropixels 0.8.0</title><link>https://micheldebree.nl/posts/retropixels-0-8-0/</link><pubDate>Sat, 23 Jan 2021 08:24:49 +0200</pubDate><guid>https://micheldebree.nl/posts/retropixels-0-8-0/</guid><description>&lt;p&gt;&lt;img src="https://micheldebree.nl/posts/retropixels-0-8-0/retropixels.gif" alt="Screenshot"&gt;&lt;/p&gt;
&lt;p&gt;Retropixels is a cross-platform command line tool to convert images to a format
that is supported by the legendary Commodore 64 (c-64) home computer. It can
output images in the style of the c-64, and also executables that can be run on
a real c-64.&lt;/p&gt;
&lt;p&gt;Retropixels can be found on
&lt;a href="https://github.com/micheldebree/retropixels" class="external-link" target="_blank" rel="noopener"&gt;Github&lt;/a&gt; and in the &lt;a href="https://www.npmjs.com/package/retropixels" class="external-link" target="_blank" rel="noopener"&gt;npm
repository&lt;/a&gt;&lt;/p&gt;
&lt;h2 id="moving-towards-a-developer-tool"&gt;
 Moving towards a developer tool
 &lt;a class="heading-link" href="#moving-towards-a-developer-tool"&gt;
 &lt;i class="fa-solid fa-link" aria-hidden="true" title="Link to heading"&gt;&lt;/i&gt;
 &lt;span class="sr-only"&gt;Link to heading&lt;/span&gt;
 &lt;/a&gt;
&lt;/h2&gt;
&lt;p&gt;In this release, which is &lt;strong&gt;not backwards compatible&lt;/strong&gt;, retropixels is moving
more towards a developer tool for Commodore 64 fanatics. Some of the things that
are supported:&lt;/p&gt;</description></item><item><title>Big Angry Sprite; going back to my Commodore 64 roots</title><link>https://micheldebree.nl/posts/big_angry_sprite/</link><pubDate>Thu, 21 Jan 2021 08:24:49 +0200</pubDate><guid>https://micheldebree.nl/posts/big_angry_sprite/</guid><description>&lt;p&gt;After 30 years of coding anything for the &lt;a href="https://en.wikipedia.org/wiki/Commodore_64" class="external-link" target="_blank" rel="noopener"&gt;Commodore
64&lt;/a&gt;, I have released a small demo.
Back in the 80s I started to teach myself programming on this machine, and I
though it would be fun to revisit my coding roots.&lt;/p&gt;
&lt;p&gt;The &lt;a href="https://en.wikipedia.org/wiki/Demoscene" class="external-link" target="_blank" rel="noopener"&gt;demoscene&lt;/a&gt; of the Commodore 64 is
still very much alive, and seeing the amazing stuff that is coming out nowadays,
I was motivated to try and add a little something to that.&lt;/p&gt;</description></item><item><title>Retropixels 0.7.1</title><link>https://micheldebree.nl/posts/retropixels-0-7-1/</link><pubDate>Thu, 21 May 2020 19:07:49 +0200</pubDate><guid>https://micheldebree.nl/posts/retropixels-0-7-1/</guid><description>&lt;p&gt;&lt;img src="https://micheldebree.nl/posts/retropixels-0-7-1/retropixels.gif" alt="Screenshot"&gt;&lt;/p&gt;
&lt;p&gt;Retropixels is a cross-platform command line tool to convert images to a format
that is supported by the legendary Commodore 64 (c-64) home computer. It can
output images in the style of the c-64, and also executables that can be run on
a real c-64.&lt;/p&gt;
&lt;p&gt;Retropixels can be found on
&lt;a href="https://github.com/micheldebree/retropixels" class="external-link" target="_blank" rel="noopener"&gt;Github&lt;/a&gt; and in the &lt;a href="https://www.npmjs.com/package/retropixels" class="external-link" target="_blank" rel="noopener"&gt;npm
repository&lt;/a&gt;&lt;/p&gt;
&lt;h2 id="new-in-this-version"&gt;
 New in this version
 &lt;a class="heading-link" href="#new-in-this-version"&gt;
 &lt;i class="fa-solid fa-link" aria-hidden="true" title="Link to heading"&gt;&lt;/i&gt;
 &lt;span class="sr-only"&gt;Link to heading&lt;/span&gt;
 &lt;/a&gt;
&lt;/h2&gt;
&lt;p&gt;In this new version, you can choose between a couple of color palettes, and also
a color space to use when the image is quantized, with two new
arguments:&lt;/p&gt;</description></item><item><title>I built a new personal website with Hugo</title><link>https://micheldebree.nl/posts/welcome/</link><pubDate>Thu, 19 Mar 2020 08:00:00 +0100</pubDate><guid>https://micheldebree.nl/posts/welcome/</guid><description>&lt;p&gt;Welcome to my website. In this first post I will go over some details on how
this site was created.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;The site is static HTML, generated by &lt;a href="https://gohugo.io" class="external-link" target="_blank" rel="noopener"&gt;Hugo&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Sourcecode is accessible on &lt;a href="https://github.com/micheldebree/website" class="external-link" target="_blank" rel="noopener"&gt;Github&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;The generated HTML is hosted on &lt;a href="https://pages.github.com" class="external-link" target="_blank" rel="noopener"&gt;Github pages&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Based on the &lt;a href="https://themes.gohugo.io/hugo-coder" class="external-link" target="_blank" rel="noopener"&gt;hugo-coder&lt;/a&gt; theme&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;So, I didn&amp;rsquo;t use a fancy CMS like Wordpress, or a platform like Medium for
example. The main reasons for doing it like this are:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Keep it simple: The site does not need fancy stuff that requires session
management, a database, authorization etc. I just need to &lt;strong&gt;publish&lt;/strong&gt;
information. Less moving parts means less maintenance and more speed and
robustness.&lt;/li&gt;
&lt;li&gt;Own your own data: the content is plain Markdown files, the generated site is
plain HTML. Both formats are easily editable and very portable.&lt;/li&gt;
&lt;li&gt;Developer friendly: The content and styling is maintained by myself. I get to
use industry standard tools and proven technologies that I am comfortable
with: Git, Markdown, HTML, CSS. I do not need to mouse around in a
user-friendly UI.&lt;/li&gt;
&lt;/ul&gt;
&lt;div class="notice warning"&gt;
 &lt;div class="notice-title"&gt;
 &lt;i class="fa-solid fa-exclamation-triangle" aria-hidden="true"&gt;&lt;/i&gt;Warning
 &lt;/div&gt;
 &lt;div class="notice-content"&gt;The setup described below is obsolete. I set it up much simpler now. Read all
about the new setup in &lt;a href="https://micheldebree.nl/posts/website_single_repo" &gt;this post&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;

&lt;h2 id="the-setup"&gt;
 The setup
 &lt;a class="heading-link" href="#the-setup"&gt;
 &lt;i class="fa-solid fa-link" aria-hidden="true" title="Link to heading"&gt;&lt;/i&gt;
 &lt;span class="sr-only"&gt;Link to heading&lt;/span&gt;
 &lt;/a&gt;
&lt;/h2&gt;
&lt;p&gt;This is how I did it&lt;/p&gt;</description></item><item><title>Woop woop, an oldskool style HTML5 demo</title><link>https://micheldebree.nl/posts/1991/</link><pubDate>Sat, 16 Nov 2013 00:00:00 +0200</pubDate><guid>https://micheldebree.nl/posts/1991/</guid><description>&lt;p&gt;In november 2013, a small, quite obscure demoscene gathering called &amp;lsquo;1991&amp;rsquo; took
place in Scheveningen/Holland. My friend &lt;a href="https://www.johnbruin.net/" class="external-link" target="_blank" rel="noopener"&gt;John&lt;/a&gt;
wanted to release a HTML5 demo in 1991 style there, and asked me to contribute
some parts to that. So here it is:&lt;/p&gt;
&lt;p&gt;&lt;a href="https://johnbruin.net/1991demo/index.htm" class="external-link" target="_blank" rel="noopener"&gt;Start the demo&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src="https://micheldebree.nl/posts/1991/1991.webp" alt="1991 demo screenshot"&gt;&lt;/p&gt;
&lt;p&gt;The bottom three parts in this overview screenshot are made by me.
The one on the bottom left is a small tribute to &lt;a href="https://en.wikipedia.org/wiki/Bas_Bron" class="external-link" target="_blank" rel="noopener"&gt;Bas Bron&lt;/a&gt;&amp;rsquo;s video clip to &lt;a href="https://www.youtube.com/watch?v=-LsDy7N-Nz4" class="external-link" target="_blank" rel="noopener"&gt;You&amp;rsquo;ve got my love&lt;/a&gt;. Bas was also at the party, performing an excellent DJ set of Commodore 64 tunes, which you can see below.&lt;/p&gt;</description></item><item><title>Earwax, 1st place in Beatbattle III</title><link>https://micheldebree.nl/posts/beatbattle3/</link><pubDate>Wed, 03 Sep 2003 17:36:53 +0200</pubDate><guid>https://micheldebree.nl/posts/beatbattle3/</guid><description>&lt;p&gt;My tune &amp;ldquo;Earwax&amp;rdquo; came first in the &lt;a href="https://forum.renoise.com/t/beatbattle-iii/13369" class="external-link" target="_blank" rel="noopener"&gt;Renoise Beatbattle
III&lt;/a&gt;!&lt;/p&gt;
&lt;p&gt;For this competition the participants were limited to a fixed set of samples you
were allowed to use, and a maximum file size of 400kb.&lt;/p&gt;
&lt;iframe
 width="100%"
 height="166"
 scrolling="no"
 frameborder="no"
 allow="autoplay"
 src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/13157724&amp;color=%23ff5500&amp;auto_play=false&amp;hide_related=false&amp;show_comments=true&amp;show_user=false&amp;show_reposts=false&amp;show_teaser=false"
&gt;&lt;/iframe&gt;</description></item><item><title>Smart 4, a worktune</title><link>https://micheldebree.nl/posts/smart4/</link><pubDate>Thu, 01 Jan 1998 17:23:00 +0200</pubDate><guid>https://micheldebree.nl/posts/smart4/</guid><description>&lt;p&gt;A short little jam. Can you spot the trick in track 1 that makes the track swing
&amp;rsquo;n shuffle?&lt;/p&gt;
&lt;p&gt;&lt;em&gt;P.S.&lt;/em&gt; The track plays twice because it is so short.&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
 &lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/fnavje8ott4?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
 &lt;/div&gt;</description></item><item><title>Trouble @ X97</title><link>https://micheldebree.nl/posts/trouble/</link><pubDate>Sun, 06 Apr 1997 17:23:00 +0200</pubDate><guid>https://micheldebree.nl/posts/trouble/</guid><description>&lt;p&gt;This is our (me and my mate Marvin) entry to the
&lt;a href="http://www.takeover.nl/edition97/" class="external-link" target="_blank" rel="noopener"&gt;X'97 Takeover&lt;/a&gt; music competition.&lt;/p&gt;
&lt;p&gt;I started the tune at home and then finished it together with Marvin under
less than ideal circumstances at the party place itself. It&amp;rsquo;s certainly a
little rough around the edges and basicly unfinished, but hey, there was a
deadline and we made it!&lt;/p&gt;
&lt;p&gt;We ended up getting a big applause and a low ranking in the results. But we
had fun making it, which is all that counts!&lt;/p&gt;</description></item><item><title>Surprise, from the X97 surprise competition</title><link>https://micheldebree.nl/posts/surprise/</link><pubDate>Sun, 06 Apr 1997 00:00:00 +0200</pubDate><guid>https://micheldebree.nl/posts/surprise/</guid><description>&lt;p&gt;This is our (me and my mate Afzel) entry to the
&lt;a href="http://www.takeover.nl/edition97/" class="external-link" target="_blank" rel="noopener"&gt;X'97 Takeover&lt;/a&gt; surprise music competition.&lt;/p&gt;
&lt;p&gt;The surprise element of the music competition is that we didn&amp;rsquo;t know what the
competition was until shortly before the deadline. We were supplied with the
samples to use in the tune, and some other limitations, which you can read in
the information below.&lt;/p&gt;
&lt;p&gt;According to that information we hurried through making this in less than half
an hour, using &lt;a href="https://en.wikipedia.org/wiki/FastTracker_2" class="external-link" target="_blank" rel="noopener"&gt;Fasttracker II&lt;/a&gt;.&lt;/p&gt;</description></item><item><title>That time we went to The Party 6</title><link>https://micheldebree.nl/posts/theparty6/</link><pubDate>Sun, 29 Dec 1996 00:00:00 +0200</pubDate><guid>https://micheldebree.nl/posts/theparty6/</guid><description>&lt;p&gt;Late 1996, we got it into our minds to go visit a demoscene party in Denmark,
&lt;a href="https://demozoo.org/parties/95/" class="external-link" target="_blank" rel="noopener"&gt;The Party 6&lt;/a&gt;. Although we had left our
Commodore 64 days behind at that time, we were still sort of forming a group
called &amp;ldquo;Heatwave&amp;rdquo;, making music on Amiga and PC.&lt;/p&gt;
&lt;p&gt;We thought it would be cool to go to a big, popular party where demosceners of
multiple platforms were present. So off we went (me, Hires, Yavin, Yanic and
Yinxs), traveling in Hires&amp;rsquo; car from Leiden in the Netherlands, to Aars in
Denmark, some 900+ kilometers.&lt;/p&gt;</description></item><item><title>Iceball, a tune made in assembler code</title><link>https://micheldebree.nl/posts/iceball/</link><pubDate>Mon, 01 Jan 1996 00:00:00 +0200</pubDate><guid>https://micheldebree.nl/posts/iceball/</guid><description>&lt;h2 id="a-tune-made-in-assembler-code"&gt;
 A tune made in assembler code
 &lt;a class="heading-link" href="#a-tune-made-in-assembler-code"&gt;
 &lt;i class="fa-solid fa-link" aria-hidden="true" title="Link to heading"&gt;&lt;/i&gt;
 &lt;span class="sr-only"&gt;Link to heading&lt;/span&gt;
 &lt;/a&gt;
&lt;/h2&gt;
&lt;p&gt;This tune was made on the &lt;a href="https://micheldebree.nl/tags/c64/" &gt;Commodore 64&lt;/a&gt; home computer somewhere in
1996. Although there were plenty of music editors to create music in by that
time, I chose a very arcane way of doing things; by using assembler code.&lt;/p&gt;
&lt;p&gt;The reason to do it like this is because I was after the specific sound of the
excellent music routine by &lt;a href="https://csdb.dk/scener/?id=677" class="external-link" target="_blank" rel="noopener"&gt;Laxity&lt;/a&gt;, and also to
learn about how such a music routine works internally. To do this, I reversed
engineered the binary data of one of Laxity&amp;rsquo;s tunes. The source code of the tune
is below the video.&lt;/p&gt;</description></item><item><title>Bosswing (commodore 64 tune)</title><link>https://micheldebree.nl/posts/bosswing/</link><pubDate>Sun, 01 Jan 1995 10:44:05 +0200</pubDate><guid>https://micheldebree.nl/posts/bosswing/</guid><description>&lt;p&gt;A short tune I made on the Commodore 64 using &lt;a href="https://csdb.dk/release/?id=2600" class="external-link" target="_blank" rel="noopener"&gt;DMC
5.1+&lt;/a&gt;. &lt;del&gt;As far as I know it has never been used
in any Commodore 64 productions.&lt;/del&gt; It has been used in this little &lt;a href="https://csdb.dk/release/?id=198660" class="external-link" target="_blank" rel="noopener"&gt;fireworks
display&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;You can also find it on
&lt;a href="https://deepsid.chordian.net/?file=/MUSICIANS/H/HeatWave/youtH/Bosswing.sid" class="external-link" target="_blank" rel="noopener"&gt;DeepSID&lt;/a&gt;.
The styling of the video was done using &lt;a href="https://micheldebree.nl/posts/retropixels-0-7-1/" &gt;Retropixels&lt;/a&gt;&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
 &lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/f1z3sHpR7R0?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
 &lt;/div&gt;

&lt;p&gt;Download &lt;a href="bosswing6581-src.d64.gz" &gt;D64 floppy image with DMC 5.1+ and the sourcefile of the tune&lt;/a&gt;&lt;/p&gt;</description></item><item><title>DYCP and music routine on a 386 PC</title><link>https://micheldebree.nl/posts/dycp-386/</link><pubDate>Thu, 07 Jul 1994 18:06:31 +0100</pubDate><guid>https://micheldebree.nl/posts/dycp-386/</guid><description>&lt;p&gt;Coming from the Commodore 64 and being used to coding in assembler, I tried to
do the same on my dad&amp;rsquo;s 386 PC. I decided on a
&lt;a href="http://www.antimon.org/dl/c64/code/dycp.txt" class="external-link" target="_blank" rel="noopener"&gt;DYCP&lt;/a&gt; effect, a popular effect in
the Commodore 64 demoscene.&lt;/p&gt;
&lt;p&gt;The DYCP itself (the bouncy scroller) wasn&amp;rsquo;t too hard; most effort and fun went
into the music routine for the
&lt;a href="https://en.wikipedia.org/wiki/Sound_Blaster" class="external-link" target="_blank" rel="noopener"&gt;Soundblaster&lt;/a&gt;&amp;rsquo;s &lt;a href="https://en.wikipedia.org/wiki/Yamaha_YM3812" class="external-link" target="_blank" rel="noopener"&gt;OPL2 (Yamaha
YM3812)&lt;/a&gt; chip. This is the chip on
the Soundblaster that was has a little &lt;a href="https://en.wikipedia.org/wiki/Frequency_modulation_synthesis" class="external-link" target="_blank" rel="noopener"&gt;FM
synthesizer&lt;/a&gt; in
it.&lt;/p&gt;</description></item><item><title>Fontastic (MS-DOS utility)</title><link>https://micheldebree.nl/posts/fontastic_msdos/</link><pubDate>Fri, 18 Sep 1992 00:00:00 +0200</pubDate><guid>https://micheldebree.nl/posts/fontastic_msdos/</guid><description>&lt;p&gt;I had sort of forgotten about this until I found it on an old CD-ROM. A utility
to create an alternative font for the EGA or VGA textmode.&lt;/p&gt;
&lt;p&gt;&lt;img src="https://micheldebree.nl/posts/fontastic_msdos/fontastic.webp" alt="Fontastic screenshot"&gt;&lt;/p&gt;
&lt;p&gt;At the time I was using Pascal for the code, because I had some experience with
it and I liked the ease with which it could mix Pascal and assembler code.&lt;/p&gt;
&lt;p&gt;Check it out on &lt;a href="https://github.com/micheldebree/fontastic" class="external-link" target="_blank" rel="noopener"&gt;Github&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Eddies Adventure (commodore 64 demo)</title><link>https://micheldebree.nl/posts/eddies_adventure/</link><pubDate>Sun, 28 Jul 1991 00:00:00 +0200</pubDate><guid>https://micheldebree.nl/posts/eddies_adventure/</guid><description>&lt;p&gt;1991 marked the end of the Commodore 64 era of out little democoding group
&amp;ldquo;Heatwave&amp;rdquo;. We didn&amp;rsquo;t know it at the time but we must have felt we wanted to go
out with a bang, and make a megademo in which we made everything ourselves.&lt;/p&gt;
&lt;p&gt;It was quite common practice to &amp;lsquo;borrow&amp;rsquo; resources like music and fonts from
other demos or games. We didn&amp;rsquo;t want to do any of that this time. So all the
code, music and graphics came from our own hands.&lt;/p&gt;</description></item><item><title>Fontastic (commodore 64 utility)</title><link>https://micheldebree.nl/posts/fontastic/</link><pubDate>Fri, 28 Sep 1990 00:00:00 +0200</pubDate><guid>https://micheldebree.nl/posts/fontastic/</guid><description>&lt;p&gt;After the thrill of making money from coding with &lt;a href="https://micheldebree.nl/posts/solitair" &gt;Solitair&lt;/a&gt;,
I thought I&amp;rsquo;d try again and made a utility for drawing your own fonts on the
Commodore 64, called Fontastic.&lt;/p&gt;
&lt;p&gt;&lt;img src="https://micheldebree.nl/posts/fontastic/fontastic.webp" alt="Screenshot of Fontastic"&gt;&lt;/p&gt;
&lt;p&gt;I sent it off to &amp;ldquo;Magic Disk 64&amp;rdquo; again, and got a letter back saying they liked
it and were willing to pay for it:&lt;/p&gt;
&lt;p&gt;&lt;img src="https://micheldebree.nl/posts/fontastic/fontastic_letter.webp" alt="Letter from Magic Disk 64 magazine"&gt;&lt;/p&gt;
&lt;p&gt;And sure enough, a few months later I saw the magazine with my tool on it in the
shop:&lt;/p&gt;</description></item><item><title>Solitair (commodore 64 game)</title><link>https://micheldebree.nl/posts/solitair/</link><pubDate>Wed, 30 May 1990 00:00:00 +0200</pubDate><guid>https://micheldebree.nl/posts/solitair/</guid><description>&lt;p&gt;The first time I was ever payed for practising one of my biggest hobbies was in
1990, when I was 17 years old. I heard about this disk magazine called &amp;ldquo;Magic
Disk 64&amp;rdquo;. This was a magazine you bought in a magazine shop, but instead of it
having physical pages, it only had a cover, a piece of cardboard and a floppy
disk inside. On the floppy disks was software that was written by amateurs and
sold to the magazine.&lt;/p&gt;</description></item><item><title>Our point of view</title><link>https://micheldebree.nl/posts/our_point_of_view/</link><pubDate>Fri, 01 Jul 1988 00:00:00 +0200</pubDate><guid>https://micheldebree.nl/posts/our_point_of_view/</guid><description>&lt;p&gt;One of my first ventures in demo coding (see
&lt;a href="https://en.wikipedia.org/wiki/Demoscene" class="external-link" target="_blank" rel="noopener"&gt;Demoscene&lt;/a&gt;) was a very simple picture
collection with background music. The pictures were made by my cousin &amp;ldquo;Hires&amp;rdquo;,
and by myself, &amp;ldquo;Mad B&amp;rdquo;. I had just figured out how to display a multicolor
picture, and how to play a soundmonitor tune.&lt;/p&gt;
&lt;h2 id="our-point-of-view"&gt;
 Our point of view
 &lt;a class="heading-link" href="#our-point-of-view"&gt;
 &lt;i class="fa-solid fa-link" aria-hidden="true" title="Link to heading"&gt;&lt;/i&gt;
 &lt;span class="sr-only"&gt;Link to heading&lt;/span&gt;
 &lt;/a&gt;
&lt;/h2&gt;
&lt;p&gt;&lt;img src="https://micheldebree.nl/posts/our_point_of_view/opov1a.webp" alt="Our point of view, first picture"&gt;
&lt;img src="https://micheldebree.nl/posts/our_point_of_view/opov1b.webp" alt="Our point of view, second picture"&gt;&lt;/p&gt;</description></item></channel></rss>